Report: Working for a Second Year
Carina Adams 21036196
The Role/Objectives
For this project, I was given the role of 3D modelling assets and texturing them for a second year’s 3D film. This involved modelling objects such as a Chinese wall scroll, table, teacups, teapot and spear for the film’s environment.
After modelling the objects in Maya, I would UV unwrap the models and then texture them in Substance Painter.
Furthermore, I completed all the roles that were given to me and to the standard the second year was happy with. I didn’t receive much feedback on how I did however, I did receive good comments and they were happy with the models that I created. There were a couple of occasions where the models I made weren’t curvy enough for example, the table legs so as requested, I went back to improve on these things and the second year was happier with the new results.
Performance
Overall, I believe I performed well during this project, given that I was learning how to model in Maya during the process. I think I could have been a little quicker in completing the tasks, but I think this was due to learning as I went along. I believe I have a stronger understanding of modelling in Maya due to this project as I kept revisiting the models I had done and improved them where I could in terms of efficiency and how effective they would work in the second years animation.
I think I performed well in terms of communicating with the second year and ensuring that they were happy with what I was working on. I would send images of the models and keep the second year in check with what I was doing. Moreover, I would also ask them for inspiration in terms of how they wanted the models to look. For example, their animation is based on traditional China, and I would go online to find inspiration and see what the second year thought. This was so the project became entirely what the second year wanted, and I didn’t stray away from their chosen themes when working.
From this short project, I learnt that I need to improve on my 3D modelling skills more so that I work quicker and don’t get stuck on something along the way. I think I have improved on these skills however there is room for more improvement. I need to improve on how I construct the models and look for easier, alternative ways of modelling in Maya.
Furthermore, another improvement would be UV unwrapping and texturing the models. This was something that I struggled with and have struggled with in the past. UV unwrapping is difficult on complex shapes such as the teapot I made, and it creates a struggle to create effective UV unwraps if the shape is complex.
Relating to the Industry
The roles I was given for this project relate to industry role of being a 3D artist. This is because I was creating assets for the second years animation and then texturing them, creating a complete model that can be used for the animation. Furthermore, this role requires both modelling and texturing as well as many other skills like storyboarding and knowledge in other industry standard software. The 3D artist role can vary depending on what industry you land in, whether its games or film but the role does require you to have an outstanding knowledge in all the skills. For this project. I only used my skills in modelling and texturing. This suggests that I will need to explore the other skills required of an 3D artist if I were to apply for that role.
https://www.betterteam.com/3d-artist-job-description 3D ARTIST ROLE DESCRIPTION
Conclusion
Overall, I enjoyed the experience of working for a second year. I had my doubts at first since the project was working for a fellow student however, once I got stuck in, I enjoyed working on the 3D models and helped to develop my skills further. I think the way in which we communicated really helped to get the tasks done efficiently and to the standard that was expected of me. Most of the communication was me checking in with the second year to see what they thought and whether there was anything else I could help them with. This was successful because I didn’t want to do any work that the second year wasn’t happy with, and I was determined to create what they wanted in order to help them with their animation.
During the project, I found some things challenging throughout the journey. Firstly, I found modelling in Maya slightly challenging. This is because I haven’t been used to modelling in this software before, so it took a couple of days to practise and get things right. Once I had some practise, I could see the errors I made in the first initial models. Upon seeing these errors, such as too high of a poly count, I went back and remodelled what I was working on and created a far more efficient and easier to work with model. I tried to ensure that the second year was able to work with what I made and there would be no problems erupting whilst they worked on their film.
Furthermore, I found the UV unwrapping stage challenging while working on the models. This is because I hadn’t done this before in Maya and it was completely ‘alien’ to me. I watched YouTube tutorials to try and figure this out however, I still struggled to do this task. To overcome this challenge, I was able to export the models into 3D Studio Max instead. UV unwrapping
In terms of skills, nothing that I am working on is new however, working in a different software has taken up some time to learn. In the past, I have worked in 3dStudio Max so changing software was different and a challenge however, using Maya is a huge expectation for industry roles and they typically ask for knowledge of this software or similar. This project was a great opportunity to work on these skills and grow as a 3D artist.
Moreover, the skills I have learnt on the course so far didn’t relate to the role I was given since I didn’t do any animating and I was mainly working on asset creation. However, some of the Maya sessions that we have had on the course did introduce me to modelling so I wasn’t completely lost when working on this project.
In terms of going forward, I will bring in what I learnt about 3D modelling into my practise. This is an important skill to have if I want to get into a 3D role and this experience has helped me to put all my focus into this for a few days. I could see that I was improving every time I modelled something so this experience pushed me to work on these skills more vigorously. This was due to the pressure of working for the second year as I didn’t want to let them down.
In conclusion, the project has helped me to grow as a 3D artist and has helped to develop my skills in Maya. I have also improved on my communication skills in order to get tasks done quickly and efficiently. I am now more able to do work for someone else and do the work when they need it. These are all valuable skills I have learnt and improved on during this experience and will help me greatly in the long run.