RESEARCH: DRAWING BASICS AND VIDEO GAME ART 27/10/2022

For my presentation, I read this book by Chris Solarski as part of my research into animation in video games. It is a very interesting read on how video games are made and how they share the same skills that are used for film/TV animation. The book also discusses how traditional ways of creating art is still used for this very modern industry.

During my research, I learnt a lot more about how similar the practice is for both video games and film. They use the same software and similar skills in order to create their product. Furthermore, the book opened my eyes to see the importance of multiple aspects such as being good at drawing or paying attention to detail. These are just some of the aspects that the industry look for in their employees so It would be a very good idea for me to invest more time in these things in order to become more of an ideal candidate. Moreover, the book also made my presentation more interesting by discussing the importance of animation in video games and how it really creates the characters and the worlds they reside in.

This book by Chris Solarski was my most valuable piece of research for my presentation. It helped me to explain the importance of how similar the two industries are and what skills/methods are applied to both.

In conclusion to this research, I feel that I would’ve been a bit lost on the subject during my presentation and wouldn’t of had much to talk about when it came to informing everyone about the methods used by the game industry to create their animation. This book was my guide to understanding that the industries are not so different and just as much, maybe more work is put into video games.

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