

For today I wanted to post a small update on what I have been doing in my 3D work. Today we attempted to model a basic biped character using Maya. This involved building from a polygon cube up to a human-like body. After making a character model successfully, we then attempted to rig the character.
The modelling part of the session was fairly straightforward as this is something I have done before however, we were using a different software to what I am used to. Furthermore, I was able to construct a biped model fairly quickly. The model was very ‘blocky’ at first but then I was able to use the ‘smooth’ tool to make a far more close to life model.
The challenging part of today’s session was moving on to rigging the character model we made. This was harder to follow since the skill is very new to me and I struggled to work it out. The main thing I struggled with was when it came to ‘skinning’ the character. After setting the ‘bones’ in the model, you then have to skin the model. This essentially meant attaching the bones to the model so that it was movable. Moreover, this is where I got lost during the session and it is a concept I am going to have to go back to in time.
In conclusion, I did struggle with this learning and it was harder to follow when it came to the rigging stage. From this, I know that this is something I will need to revisit and learn more about.